Questions

Short answers to the questions that come up.

Does a piece replace the armor trim?

No. A piece of armor carries its trim and its pieces at once, and a skin and a cloth besides.

Can two pieces share a socket?

No. Applying a new crest replaces the crest. Several pieces may be available for one socket (horns and helm wings both fit horns); the choice is the expressive act.

How do I take a piece off?

At the advanced smithing table. Put the armor in one of its four slots, pick the socket’s row and click Remove. What was in the piece’s fittings goes with it. The fitting icons beside a piece take just that fitting out; the armor’s own row holds its trim, skin and cloth.

The pieces on my hands are in the way.

Set "first_person_parts": false in config/armorpieces.json and restart. Only the first-person hand is affected; the pieces are still on your body and on everyone else’s.

Do I need the mod to add pieces?

You need the mod installed, but adding a piece takes no Java: a datapack and a resource pack. Only a brand-new effect type needs code. The editor writes both halves; the authoring guide is the reference.

Does the editor upload my work?

No. The hosted editor keeps your packs in your browser. Nothing leaves it unless you upload a pack to your library, link a folder, or export a zip. Pointing the editor at your copy of the game reads the textures into your browser and nowhere else.

Yes, where the license allows it: every piece except those marked all rights reserved. Add to selection, then Build a pack. The mod’s own pieces can be composed for your own use and your own server.

Can I sell a pack?

That is between you and the licenses of the pieces in it; the site sells nothing and does not handle money. Within Minecraft’s own rules, sharing a pack at all counts as commercial use, so the guidelines apply to a free pack too.

Does an account change anything in the game?

Nothing, ever. The mod never talks to this site. A composed pack is a file you install like any other.

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