Getting started

Installing the mod, applying a piece, and taking it off again.

Installing

  1. Install Fabric Loader for the Minecraft version on the main page.
  2. Put Armor Pieces and Fabric API in mods/. The mod is downloaded from Modrinth or CurseForge; this site does not host it.
  3. Install it on both sides. The client draws the pieces; the server owns their behaviour.

There is one setting, first_person_parts in config/armorpieces.json, written for you on first launch. It only decides whether the pieces on your arms are drawn on the first-person hand.

Applying a piece

A piece rides on a template: one template item per socket (brow_template, pauldrons_template, and so on), carrying the piece as a component. At a smithing table: template, the armor, and a trim material (an ingot, a gem, a crystal). The piece takes that material’s colour. A socket holds one piece, so applying a new crest replaces the crest.

Most templates are found rather than made. Thirty of the mod’s pieces have a crafting recipe, the ones where the centre item is plainly the piece or what it is made of: a bell for the bells, a goat horn for the horns. The recipe is the item in a ring of paper.

Skins, cloths and fittings

  • A skin goes on with a skin template and the armor’s own material: re-skinning is re-forging, and it costs the metal the piece is made of.
  • A cloth goes on a chestplate with a cloth template and a banner made at a loom.
  • A fitting fills a place a piece declares for a second material: a gem in the circlet, a metal buckle on the sash. One fitting template per kind; the same template with the third slot empty takes the fitting out again.

Taking a piece off

At the advanced smithing table, crafted from a smithing table, an armor stand and two iron ingots. It holds a whole set worn by a stand and lists each piece’s sockets and their fittings as rows of icons, with the armor’s own row under them: its trim, its skin and, on a chestplate, its cloth. Pick one and Remove empties it. It is the one way a piece, a fitting, a trim, a skin or a cloth ever comes off. Its own template and material slots run the smithing table’s recipes too, with the result shown on the stand before it is paid for.

Switching a recipe off

Any recipe the mod ships can be disabled by a datapack that overrides its file with

{"type": "armorpieces:disabled"}

which is how a server keeps a piece found-only, or does without fittings.

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