Fittings

A second material on a piece: gems, guard metals, dyed inlays and banners.

Some pieces have a second colour, set separately: a gem in the circlet, a metal buckle and a dyed strap on the sash, an inlay on the greaves, a banner on the back banner. A piece declares the places it has for one, and a fitting template fills each.

FittingTakesExample
gemstonea trim material from the gemstones tag: amethyst, diamond, emerald, lapis, quartz…the stone of a circlet
guarda trim material from the guard metals: iron, gold, copper, netheritea buckle, a boss, a chape
inlaya dyethe strap of a sash, the inlay of a greave
bannera banner from a loomthe flag on the back banner, the cloak

One smithing step per fitting: the fitting’s template, the decorated armor, and the material. Every piece on the armor that has a place of that kind is offered the material, so one gem fills the stone of each piece that has one, or of the one socket you pick at the advanced smithing table. The same template with the third slot empty takes the fitting out again. Re-applying a piece at its own socket template keeps what is set in its fittings, so changing a circlet’s metal does not cost the gem.

For pack authors

A fitting is data: a pack declares a new one in its own fitting folder, names the tag or list of materials it accepts, and gets its template from a recipe. A piece names the fittings it has and ships one greyscale mask per masked fitting, saying where on the piece that material goes. An effect can be gated on a fitting’s value. The authoring guide covers the files; the editor paints the masks and previews any material in them live.

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