Pieces and sockets
The twelve sockets, what sits on each, and how a piece takes its colour.
A piece is real geometry hung on the body, not paint on the texture: a model in a resource pack, a greyscale master texture, and a small data file that says which socket it fits and what it does. Every socket has several pieces to choose from in the mod alone, so the choice is the expressive act.
The sockets
| Socket | Armor | Where | Pieces |
|---|---|---|---|
| crest | helmet | Top of the skull, pointing up | 4 |
| brow | helmet | Across the forehead, on the front face of the head | 12 |
| horns | helmet | Both temples, mirrored | 2 |
| pauldrons | chestplate | Both shoulders, mirrored, riding on the arms so they swing with them | 4 |
| back | chestplate | Upper back | 6 |
| collar | chestplate | Base of the throat, on the front of the chest | 7 |
| vambraces | chestplate | Both forearms, mirrored, riding on the arms | 6 |
| belt | leggings | Waistline, at the bottom of the torso | 7 |
| tassets | leggings | Both hips, mirrored, riding on the legs | 4 |
| knees | leggings | Both knees, mirrored, on the front of the legs | 5 |
| spurs | boots | Both heels, mirrored, at the back of the ankle | 6 |
| greaves | boots | Both shins, mirrored, on the front of the lower leg | 3 |
Mirrored sockets
A mirrored socket is modelled once and drawn on both sides. The pieces on the arms are also
drawn on the first-person hand, close to the camera and meant to be; first_person_parts in
the config turns that off.
Colour
One greyscale master per piece is mapped onto each trim material's own palette at load time, the same palette vanilla uses for the trim. A circlet applied with gold is gold; with amethyst, amethyst. A new trim material, from vanilla or another mod, costs a piece no new art at all. A piece may also carry a static layer, painted in real colour, for whatever on it is never the material: a feather, a leather strap.
Fittings
A piece can declare places for a second material. See Fittings.
Behaviour
A piece may carry effects, configured in the same data file: attributes, mob effects, a
dodge, gliding. The pinions are a cut-down elytra that actually flies, the gorget is worth
a heart and two in netherite, and the puttees walk a twentieth faster. Effects can be gated
on a fitting, so the circlet grants Hero of the Village only with an emerald in it. The
authoring guide lists every effect type, and says which attributes want
which operation.
What is here
| How many | What |
|---|---|
| 66 | the pieces, over every socket |
| 9 | the armor skins |
| 2 | the cloths |
| 4 | the fittings |
| 12 | the sockets a piece can hang on |
| 3 | the loot groups |
| 6 | the effect types a piece may carry |
| 29 | the pieces with a template recipe; the rest are found |
| 2 | the fewest pieces any socket has to choose from |
Edit this page · generated in the mod repository from its own data; the prose is in docs/wiki/pieces.yml and the tables are counted at build time.